

Wanted moves quickly with a cover system that emphasizes chaining from one piece of cover to the next with an interface that shows your available cover options. This isn't Gears of War or a similar cover shooter that moves slowly from point to point. It's the best of both worlds, with a third element (you know, the whole gameplay thing) that doesn't manage to live up to either.Ī third-person cover-to-cover shooter, Wanted has a slick style worthy of the film, but lasts about as long. You get the average-Joe likeness of the movie's star, James McAvoy, who dons the costume from the comic book. Blending some of the artistic sensibilities of the comic book with the established world and cinematic style of the movie, developer GRIN has created an interesting hybrid.

Wanted: Weapons of Fate does manage to recreate the look and sounds of the movie, though the 360 version has some poorly compressed pre-rendered cutscenes. But Wanted's producer is Pete Wanat, the man responsible for gaming's few good movie-to-game adaptations: The Chronicles of Riddick, Scarface and The Thing. Continuing the story of the movie, Wanted follows Wesley as he attempts to uncover the truth about his mother, a journey that allows gamers to take control of Wesley's daddy, Cross, in several flashback levels.īeing a videogame based off a film (which in turn is based off a comic book), the expectations for Wanted are pretty low. When the final bullet was fired at the end of the Universal Pictures movie Wanted, were you thinking, "I wish I could continue the adventure on my own"? If so, then Wanted: Weapons of Fate was made for you.
